Nice and simple: We’re increasing the recovery rate from 10/15/20% to 20/25/30%. Variety is the spice of life, and incidentally, Dead by Daylight matches too. In an ongoing effort to give you more options to choose from, we’re updating a huge list of perks. Without further ado, let’s run through some of them quickly: These changes focus mostly on unused add-ons, or add-ons that are too weak/powerful. While our designers were going through hundreds of Killer add-ons one by one to update their descriptions, they also noted down a few for changes as well. There’s far too many to list here, but we’ve changed some add-ons for the following Killers: On top of that, Killer add-ons that apply a status effect will now have a brief description of what that status effect does. With that in mind, we have done a pass on all Killer add-ons to list their exact effects. We plan to extend this to the rest of the game-Items, perks, etc.-in the future. We used descriptive words like these to keep descriptions simple, but they end up causing just as much confusion since it’s not immediately clear how much they’re doing. What does moderately mean? How much more is tremendously compared to considerably? If you ever found yourself in this situation, you’re not alone. Like The Trapper, some of these changes are small tweaks while others are completely new effects. These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off).Īdditionally, we’ve done a pass on some of The Spirit’s add-ons to bring them more in line and make the lesser used add-ons more appealing.
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